CORRUPTION*
- elliearbuthnott6
- May 20, 2021
- 1 min read
Updated: May 26, 2021

The Medusa sprite: The issue I found with the Medusa sprite involved her movement, or
lack there of. Despite having her previous sprites reattached, she rapidly turned from left to right - in one place. My main successful changes were increasing the size of her Box Collider and changing the definition of 'wallchecker' from the wall checker game object to the wall itself. This allowed Medusa to walk back and forth.
The mirror: For the mirror I needed to freeze movement at the x, y and z axis, as the mirror was floating away from the scene.
Her attack: Despite successfully implementing the first half of her attack, the second half proved difficult. To create the second I had duplicated Medusa and made everything except the projectiles invisible, this meant the gap after the first attack was filled and the attack would be continuous as I had planned.
However, I found that after countless attempts to perfect the second attack - I got one of three outcomes. The first was a large spray of projectiles, the second was only the first attack and the last was no attacking from either Medusa. I made the decision to stop myself from further tweaking, after I arrived at a combination of sprays/singular projectiles, as I felt that it was inefficient to waste time on a working mechanic.
In order to prevent further corruption, I have taken to making backups of my game files. I have never encountered corruption of this level - but now I am prepared for any such errors in furture.
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