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MY PLANNING*

  • elliearbuthnott6
  • Apr 29, 2021
  • 1 min read

Updated: May 26, 2021


My loose plan for my FMP was to use the first half of the project

to sketch and design the game, followed by creating the majority of

the assets I needed. I have successfully carried this out and

I am now on my second half of the project, where I am coding and

piecing together my game in Unity. After this is done, I will be adding

music and some sound effects. An example of this is the book opening sound

for the wax tablet shaped pause menu!


More specific plans relate to my coding where I practiced code

during the first half. I looked into the code I would need to implement

for the game mechanics I wanted for scenes in my game. I used Youtube

tutorials and tested them in a Unity project created for practice.

This helped me in the second half of the project to have the code

pre-tested.


In the sketching portion of my project, I planned out my levels

by drawing the scenes and annotating them. This includes levels

which I decided not to include such as my grape stomping level.

This sketches would show the UI too, to express the appearance fully.

UI is the User Interface and refers to various screens, maps, menus

and other aspects of the screen that the player interacts with solely.


At this point in the project I am focused on making progress toward

the game code each week.


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